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uTexture Node



Fusion Nodes

3D Nodes
3D Light Nodes
3D Material Nodes
3D Texture Nodes
Blur Nodes
Color Nodes
Composite Nodes
Deep Pixel Nodes
Effect Nodes
Film Nodes
Flow Nodes
Flow Organizational Nodes
Generator Nodes
I/O Nodes
LUT Nodes
Mask Nodes
Matte Nodes
Metadata Nodes
Miscellaneous Nodes
Optical Flow Nodes

Paint Node

Particle Nodes
Position Nodes

External Matte Saver Node

Shape Nodes
Stereo Nodes
Tracker Nodes
Transform Nodes
VR Nodes
Warp Nodes

To create a material/surface in the uShader, you can import a texture file using this tool. The uTexture sources image files and uses them to build the material/surface in the uShader.

uTexture Node

uTexture Node Usage

uTexture Node controls tab
uTexture Node controls tab

After adding the node to the Node Editor, use the Browse button to select an image file from your hard drive. Alternatively, you can click and drag an image from the Media Pool directly onto the “File Name” control in the Inspector to load an image which has already been imported into DaVinci Resolve. Use the “Source Color Space” control to choose how the image will be read by the uTexture tool. It’s important select Linear when loading a Normals image to get the best results.

U/V Address Mode controls offer a useful way to determine how the edges of the image are treated when exposed due to scaling.



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