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pDirectionalForce Node

This node applies a unidirectional force that pulls the affected particles in a specified direction. Its primary controls affect the strength of the force, and the angle of the force’s pull along the X, Y, and Z axis. Since the most common use of this node is to simulate gravity, the default direction of the pull is down along the Y axis (-90 degrees), and the default behavior is to ignore regions and affect all particles.

pDirectionalForce Node Inputs

The pDirectional Force node has a single orange input by default. Like most particle nodes, this orange input accepts only other particle nodes. A green or magenta bitmap or mesh input appears on the node when you set the Region menu in the Region tab to either Bitmap or Mesh.

  • Input: The orange input takes the output of other particle nodes.
  • Region: The green or magenta region input takes a 2D image or a 3D mesh depending on whether you set the Region menu to Bitmap or Mesh. The color of the input is determined by whichever is selected first in the menu. The 3D mesh or a selectable channel from the bitmap defines the area where the directional force takes effect.

pDirectionalForce Node Setup

The pDirectional Force node is placed in between the pEmitter and pRender and is often used to create gravity.

pDirectionalForce Node Controls

Randomize
The Random Seed slider and Randomize button are presented whenever a Fusion node relies on a random result. Two nodes with the same seed values will produce the same random results. Click the Randomize button to select a new seed value randomly, or adjust the slider to select a new seed value manually

Strength
Determines the power of the force. Positive values will move the particles in the direction set by the controls; negative values will move the particles in the opposite direction.

Direction
Determines the direction in X/Y space.

Direction Z
Determines the direction in Z space.

pDirectionalForce Node Conditions, Style, Region, and Settings Tabs

The Conditions, Style, Region, and Settings tabs are common to all Particle nodes, so their descriptions can be found HERE.

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About the Author

Justin Robinson is a Certified DaVinci Resolve, Fusion & Fairlight instructor who is known for simplifying concepts and techniques for anyone looking to learn any aspect of the video post-production workflow. Justin is the founder of JayAreTV, a training and premade asset website offering affordable and accessible video post-production education. You can follow Justin on Twitter at @JayAreTV YouTube at JayAreTV or Facebook at MrJayAreTV

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