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Triangle Mask Node

The Triangle mask creates simple triangular masks. It is unique in that it has no Center, Size, or Angle control. Unlike most other types of masks, all three points of the triangle can attach to a tracker or motion path.

Triangle Mask Node Inputs

The Triangle mask node includes a single effect mask input.

  • Effect Mask: The optional blue input expects a mask shape created by polylines, basic primitive shapes, paint strokes, or bitmaps masks. Connecting a mask to this input combines the masks. How masks are combined is handled in the Paint mode menu in the Inspector.

Triangle Mask Node Setup

The Triangle mask node is useful for generating triangular shapes. Below, the Triangle mask is used to generate a colored triangle by cutting a triangular shape from a background node.

Triangle Mask Node Controls Tab

The Controls tab is used to refine how the triangle appears after drawing it in the viewer

Show View Controls
The Show View Controls checkbox is used to enable/disable the display of the mask’s onscreen controls in the viewer. Onscreen controls, including center position, polylines, angles, and others, do not appear when this checkbox is disabled, even when the node is selected.

Level
The Level control sets the transparency level of the pixels in the mask channel. When the value is 1.0, the mask is completely opaque (unless it has a soft edge). Lower values cause the mask to be partially transparent. The result is identical to lowering the Blend control of an effect.

Filter
This control selects the filtering algorithm used when applying Soft Edge to the mask.

  • Box: This is the fastest method but at reduced quality. Box is best suited for minimal amounts of blur.
  • Bartlett: Otherwise known as a Pyramid filter, Bartlett makes a good compromise between speed and quality.
  • Multi-box: When selecting this filter, the Num Passes slider appears and lets you control the quality. At 1 and 2 passes, results are identical to Box and Bartlett, respectively. At 4 passes and above, results are usually as good as Gaussian, in less time and with no edge “ringing.”
  • Gaussian: The Gaussian filter uses a true Gaussian approximation and gives excellent results, but it is a little slower than the other filters. In some cases, it can produce an extremely slight edge “ringing” on floating-point pixels.

Soft Edge
Use the Soft Edge slider to blur (feather) the mask, using the selected filter. Higher values cause the edge to fade off well beyond the boundaries of the mask. A value of 0.0 creates a crisp, well-defined edge.

Border Width
The Border Width control adjusts the thickness of the mask’s edge. When the solid checkbox is toggled on, the border thickens or narrows the mask. When the mask is not solid, the mask shape draws as an outline, and the width uses the Border Width setting

Paint Mode
Connecting a mask to the effect mask input displays the Paint mode menu. The Paint mode is used to determine how the incoming mask for the effect mask input and the mask created in the node are combined.

  • Merge: Merge is the default for all masks. The new mask is merged with the input mask.
  • Add: The mask’s values add to the input mask’s values.
  • Subtract: In the intersecting areas, the new mask values subtract from the input mask’s values.
  • Minimum: Comparing the input mask’s values and the new mask, this displays the lowest (minimum) value.
  • Maximum: Comparing the input mask’s values and the new mask, this displays the highest (maximum) value.
  • Average: This calculates the average (half the sum) of the new mask and the input mask.
  • Multiply: This multiplies the values of the input mask by the new mask’s values.
  • Replace: The new mask completely replaces the input mask wherever they intersect. Areas that are zero (completely black) in the new mask do not affect the input mask.
  • Invert: Areas of the input mask that are covered by the new mask are inverted: white becomes black and vice versa. Gray areas in the new mask are partially inverted.
  • Copy: This mode completely discards the input mask and uses the new mask for all values.
  • Ignore: This mode completely discards the new mask and uses the input mask for all values.

Invert
Selecting this checkbox inverts the entire mask. Unlike the Invert Paint mode, this checkbox affects all pixels, regardless of whether the new mask covers them.

Solid
When the Solid checkbox is enabled, the mask is filled to be transparent (white) unless inverted. When disabled, the spline is drawn as just an outline whose thickness is determined by the Border Width slider.

Point 1, Point 2, Point 3
These controls show the position coordinates of the three corners of the triangle. Each point can be published, connected to other controls, animated with a path, or attached to trackers. These tasks are performed by right-clicking the Position control or directly on the point in the viewer.

Triangle Mask Node Image and Settings Tabs

The Image and Settings tabs in the Inspector are also duplicated in other mask nodes. These common controls are described in detail HERE.

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About the Author

Justin Robinson is a Certified DaVinci Resolve, Fusion & Fairlight instructor who is known for simplifying concepts and techniques for anyone looking to learn any aspect of the video post-production workflow. Justin is the founder of JayAreTV, a training and premade asset website offering affordable and accessible video post-production education. You can follow Justin on Twitter at @JayAreTV YouTube at JayAreTV or Facebook at MrJayAreTV

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