The sTransform node is used to add an additional set of transform controls to the existing controls that are contained in Shape nodes. These additional transforms can be used to create hierarchical animations. For instance, you can use a sStar’s built-in Angle control to spin the star around. The star can then be output to an sTransform node. The rotation control in the sTransform can be used to orbit the star around the frame. Like almost all Shape nodes, you can only view the sStar node’s results through a sRender node.
sTransform Node Inputs
The following input appears on the node’s tile in the Node Editor:
- Input1: [orange, required] This input accepts the output of another Shape node. The shape connected to this input is moved, scaled, and rotated based on the sTransform settings.
sTransform Node Setup
The sTransform node takes the input from another Shape node and adds another set of transforms or hierarchical animation. The output of the sTransform can go into a sRender for viewing and further compositing.
sTransform Node Controls Tab
The Controls tab is used to define the add a set of transform controls to the incoming shape.
About the Author
Justin Robinson is a Certified DaVinci Resolve, Fusion & Fairlight instructor who is known for simplifying concepts and techniques for anyone looking to learn any aspect of the video post-production workflow. Justin is the founder of JayAreTV, a training and premade asset website offering affordable and accessible video post-production education. You can follow Justin on Twitter at @JayAreTV YouTube at JayAreTV or Facebook at MrJayAreTV