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pKill Node

The Kill node is used to destroy (kill) any particle that crosses or intersects its region. It has no specific controls, as it has only one possible affect on a particle. The controls found in the Region tab are normally used to limit this node by restricting the effect to particles that fall within a certain region, age, set, or by reducing the probability of the node applying to a given particle.

pKill Node Inputs

The pKill node has a single orange input by default. Like most particle nodes, this orange input accepts only other particle nodes. A green bitmap or mesh input appears on the node when you set the Region menu in the Region tab to either Bitmap or Mesh. — Input: The orange input takes the output of other particle nodes. — Region: The green or magenta region input takes a 2D image or a 3D mesh depending on whether you set the Region menu to Bitmap or Mesh. The color of the input is determined by whichever is selected first in the menu. The 3D mesh or a selectable channel from the bitmap defines the area particles are killed.

pKill Node Setup

The pKill node is placed in between the pEmitter and pRender nodes. A Shape 3D node is used to create the region where the particles die.

pKill Node Conditions, Style, Region, and Settings Tabs

The Conditions, Style, Region, and Settings tabs are common to all Particle nodes, so their descriptions can be found in The Particle Common Controls.

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About the Author

Justin Robinson is a Certified DaVinci Resolve, Fusion & Fairlight instructor who is known for simplifying concepts and techniques for anyone looking to learn any aspect of the video post-production workflow. Justin is the founder of JayAreTV, a training and premade asset website offering affordable and accessible video post-production education. You can follow Justin on Twitter at @JayAreTV YouTube at JayAreTV or Facebook at MrJayAreTV

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