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uRectangle Light Node



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A uRectangle light is a flat light, similar to softlight or window . The Controls tab are used to set the color and brightness of the uRectangle light. The position, direction, and scale of the light source is controlled in the Transform tab.

uRectangle Light Node
uRectangle Light

uRectangle Light Node Inputs

There is one Scene Input in yellow to attach a USD scene; this allows you to adjust any existing lights within the scene.

uRectangle Light Node Controls Tab

uRectangle Light Node Controls Tab
uRectangle Light Node Controls Tab

The Controls tab is used to set the color and brightness of the uDome light. The position, direction, and scale of the light source is controlled in the Transform tab.

Override Selection

Pressing the Pick button lets you choose an existing light in an attached USD file to allow adjusting the lights in an imported scene.

Color

Use this standard Color control to set the color of the light.

Intensity

Use this slider to set the intensity of the light. A value of 0.2 indicates 20% percent light

Exposure

This will change how much light will expose a scene; this is similar to Intensity.

Color Temperature/Enable

This sets the color temperature of a light source. Its default is 6500K, which is daylight temperature.

Diffuse Response

Controls the amount the light will contribute to the Diffuse color of a material.

Specular Response

Controls the amount the light will contribute to the Specular color of a material.

Normalize

This will normalize the light’s contribution in the scene.

Shaping Focus

This defines focus point of the lens effect in this light.

Shaping Cone Angle

Defines the angle of spread of the light.

Width

Defines how wide the light appears.

Height

Defines how high the light appears.

uRectangle Light Node Transform tab

The Transform tab in the Inspector is also duplicated in other USD nodes.

uRectangle Light Node Settings tab

The Settings tab in the Inspector is also duplicated in other USD nodes.



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