The uNormalMap tool provides several controls to modify a “normals” texture before it’s passed on to the uShader. This allows you to manipulate the texture in various ways and ensure that it is optimized for your specific needs. Once any necessary adjustments have been made, he modified image is then passed on to the uShader.

uNormalMap Node Usage
To use uNormalMap, place it after a uTexture node and before a uShader node. This node node only works between the the loaded texture and uShader.



