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The uMaterialX node simply loads a MaterialX (.mtlx) definition file and creates a USD scene file creating only those materials.
There are no inputs to the uMaterialX node. Only a file requester to load the .mtlx file.
Connect the material output to the rest of the USD tools.
The single control is a a Material File selector with a browse button to load the .mtlx file from
your computer.
The Settings tab in the Inspector is also duplicated in other USD nodes.
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