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uCylinder Light Node



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A uCylinder light is geometric light that has length and diameter, similar to fluorescent light. This light shows an onscreen control. Translation and rotation of the control place this in the scene.

uCylinder Light Node in Fusion
uCylinder Light Node

uCylinder Light Node Inputs

There is one Scene Input in yellow to attach a USD scene; this allows you to adjust any existing lights within the scene

uCylinder Light Node Controls Tab

uCylinder Controls in Inspector
uCylinder Controls in Inspector

The Controls tab is used to set the color and brightness of the uCylinder light. The position, direction, and scale of the light source is controlled in the Transform tab.

Override Selection

Pressing the Pick button lets you choose an existing light in an attached USD file to allow adjusting the lights in an imported scene.

Color

Use this standard Color control to set the color of the light.

Intensity

Use this slider to set the intensity of the light. A value of 0.2 indicates 20% percent light.

Exposure

This will change how much light will expose a scene; this is similar to Intensity.

Color Temperature/Enable

This sets the color temperature of a light source. Its default is 6500K, which is daylight temperature.

Diffuse Response

Controls the amount the light will contribute to the Diffuse color of a material

Specular Response

Controls the amount the light will contribute to the Specular color of a material.

Normalize

This will normalize the light’s contribution in the scene.

Treat As Line

This will make the light a simpler line light source.

Length

Defines the length of the light.

Radius

Defines the diameter of the light.

uCylinder Light Node Transform tab

The Transform tab in the Inspector is also duplicated in other USD nodes.

uCylinder Light Node Settings tab

The Settings tab in the Inspector is also duplicated in other USD nodes.



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