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USD Node Common Controls




Fusion Nodes

3D Nodes
3D Light Nodes
3D Material Nodes
3D Texture Nodes
Blur Nodes
Color Nodes
Composite Nodes
Deep Pixel Nodes
Effect Nodes
Film Nodes
Flow Nodes
Flow Organizational Nodes
Generator Nodes
I/O Nodes
LUT Nodes
Mask Nodes
Matte Nodes
Metadata Nodes
Miscellaneous Nodes
Optical Flow Nodes

Paint Node

Particle Nodes
Position Nodes

External Matte Saver Node

Shape Nodes
Stereo Nodes
Tracker Nodes
Transform Nodes
VR Nodes
Warp Nodes

Nodes that handle USD operations share several identical controls in the Inspector. This section describes controls that are common among USD nodes.

USD Node Transform Tab

The Transform tab can be found in the Inspector in most USD nodes. The controls are the same as the uTransform node, which can be applied separately.

Translation

Transform controls are used to position the USD shape in 3D space.

Rotation Order

Use these buttons to select the order used to apply the rotation along each axis of the object. For example, XYZ would apply the rotation to the X-axis first, followed by the Y-axis, and then the Z-axis.

Rotation

Use these controls to rotate the shape around its pivot point. If the Use Target checkbox is selected, then the rotation is relative to the position of the target; otherwise, the global axis is used.

Pivot

A pivot point is the point around which an object rotates. Normally, an object rotates around its own center, which is considered to be a pivot of 0,0,0. These controls can be used to offset the pivot from the center.

Scale

If the Lock X/Y/Z checkbox is checked, a single scale slider is shown. This adjusts the overall size of the object. If the Lock checkbox is unchecked, individual X, Y, and Z sliders are displayed to allow scaling in any dimension.

USD Node Settings Tab

The Settings tab in the Inspector can be found on every tool in the USD category. The controls are consistent and work the same way for each tool.

Hide Incoming Connections

Enabling this checkbox can hide connection lines from incoming nodes, making a node tree appear cleaner and easier to read. When enabled, empty fields for each input on a node will be displayed in the Inspector. Dragging a connected node from the node tree into the field will hide that incoming connection line as long as the node is not selected in the node tree. When the node is selected in the node tree, the line will reappear.

Comments

The Comments field is used to add notes to a tool. Click in the empty field and type the text. When a note is added to a tool, a small red square appears in the lower-left corner of the node when the full tile is displayed, or a small text bubble icon appears on the right when nodes are collapsed. To see the note in the Node Editor, hold the mouse pointer over the node to display the tooltip.

Scripts

Three Scripting fields are available on every tool in Fusion from the Settings tab. They each contain edit boxes used to add scripts that process when the tool is rendering. For more details on scripting nodes, please consult the Fusion scripting documentation.

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