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The uReplaceMaterial node lets you override an object’s material with a new material. This can be a standard color material, texture file, or MaterialX file. The material can be applied to
There are two inputs to the uReplaceMaterial node
The yellow input accepts a USD scene file from a uLoader tool.
The green input accepts material files from various tools like uMaterialX, uShader, or even picked from another USD scene using a uLoader tool.
Connect the material output to the rest of the USD tools.
The uReplaceMaterial controls let you change the materials used in a USD scene.
Pick opens the Scene Tree window that lets you choose specific materials or objects in a USD scene
Select the type of material you want to replace the original with.
Lets you change the color of the material, or load a texture.
Emissive adds a global lighting effect to a shape, creating a layer of color over the
existing texture. It can be adjusted to different levels of intensity and can be used to simulate the
emission of light.
Lets you set the mode between Metallic and Specular
When enabled, this control shows the Metallic slider. The Metallic slider adds a reflective quality to objects, creating the appearance of metal. It enhances the reflective properties of a shape
When enabled, this shows the Specular Color controls. Specular Color determines the color of light that reflects from a shiny surface. The more specular a material is, the glossier it appears.
Affects the amount of light reflection and scattering on a surface, giving it a smoother or more textured appearance, depending on the setting. It is a key element in creating realistic reflections.
Affects the appearance of a surface by adding a glossy layer on top of it, mimicking the effect of a protective coating. It is commonly used in creating materials like car paint or polished metal.
Adjusts the level of imperfection or smoothness of the glossy layer added on top of a surface. This can affect the realism and reflection of materials like car paint or polished metal.
Reduces the material and object opacity, impacting the color and Alpha values of the shape.
Adjusts where the opacity starts to appear.
The Settings tab in the Inspector is also duplicated in other USD nodes.
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