Your cart is currently empty!
Generator Nodes
Generator Nodes
Generator Nodes Common Controls
Nodes that generate images share a number of identical controls in the Inspector. This section describes controls that are common among Generator nodes.
Generator Nodes Image Tab
The controls in this tab are used to set the resolution, color depth, and pixel aspect of the image produced by the node.
- Process Mode
Use this menu control to select the Fields Processing mode used by Fusion to render changes to the image. The default option is determined by the Has Fields checkbox control in the Frame Format preferences. - Global In and Out
Use this control to specify the position of this node within the project. Use Global In to specify which frame that starts the clip and Global Out to specify which frame ends the clip (inclusive) within the project’s Global Range.
The node will not produce an image on frames outside this range. - Use Frame Format Settings
When this checkbox is selected, the width, height, and pixel aspect of the image created by the node will be locked to values defined in the composition’s Frame Format preferences. If the Frame Format preferences change, the resolution of the image produced by the node will change to match. Disabling this option can be useful to build a composition at a different resolution than the eventual target resolution for the final render. - Width/Height
This pair of controls is used to set the Width and Height dimensions of the image to be created by the node. - Pixel Aspect
This control is used to specify the Pixel Aspect ratio of the created images. An aspect ratio of 1:1 would generate a square pixel with the same dimensions on either side (like a computer display - Depth
The Depth drop-down menu is used to set the pixel color depth of the image created by the Creator node. 32-bit pixels require 4X the memory of 8-bit pixels but have far greater color accuracy. Float pixels allow high dynamic range values outside the normal 0…1 range, for representing colors that are brighter than white or darker than black. - Source Color Space
You can use the Source Color Space menu to set the Color Space of the footage to help achieve a linear workflow. Unlike the Gamut tool, this doesn‘t perform any actual color space conversion, but rather adds the source space data into the metadata, if that metadata doesn‘t exist. The metadata can then be used downstream by a Gamut tool with the From Image option, or in a Saver, if explicit output spaces are defined there. There are two options to choose from:- Auto: Automatically reads and passes on the metadata that may be in the image.
- Space: Displays a Color Space Type menu where you can choose the correct color space of the image.
- Source Gamma Space
Using the Curve type menu, you can set the Gamma Space of the footage and choose to remove it by way of the Remove Curve checkbox when working in a linear workflow. There are three choices in the Curve type menu:- Auto: Automatically reads and passes on the metadata that may be in the image.
- Space: Displays a Gamma Space Type menu where you can choose the correct gamma curve of the image.
- Log: Brings up the Log/Lin settings, similar to the Cineon tool.
- Remove Curve
Depending on the selected Gamma Space or on the Gamma Space found in Auto mode, the Gamma Curve is removed from, or a log-lin conversion is performed on, the material, effectively converting it to a linear output space.
Generator Nodes Settings Tab
The Settings Tab in the Inspector can be found on every tool in the Color category. The Settings controls
are even found on third-party Color-type plug-in tools. The controls are consistent and work the
same way for each tool, although some tools do include one or two individual options, which are also
covered here.
- Blend
The Blend control is used to blend between the tool’s original image input and the tool’s final modified output image. When the blend value is 0.0, the outgoing image is identical to the incoming. Normally, this will cause the tool to skip processing entirely, copying the input straight to the output. - Process When Blend Is 0.0
The tool is processed even when the input value is zero. This can be useful if processing of this node is scripted to trigger another task, but the value of the node is set to 0.0. - Red/Green/Blue/Alpha Channel Selector
These four buttons are used to limit the effect of the tool to specified color channels. This filter is often applied after the tool has been processed.
For example, if the red button on a Blur tool is deselected, the blur will first be applied to the image, and then the red channel from the original input will be copied back over the red channel of the result.
There are some exceptions, such as tools for which deselecting these channels causes the tool to skip processing that channel entirely. Tools that do this will generally possess a set of identical RGBA buttons on the Controls tab in the tool. In this case, the buttons in the Settings and the Controls tabs are identical. - Apply Mask Inverted
Enabling the Apply Mask Inverted option inverts the complete mask channel for the tool. The mask channel is the combined result of all masks connected to or generated in a node. - Multiply by Mask
Selecting this option will cause the RGB values of the masked image to be multiplied by the mask channel’s values. This will cause all pixels of the image not in the mask (i.e., set to 0) to become black/ transparent. - Use Object/Use Material (Checkboxes)
Some 3D software can render to file formats that support additional channels. Notably, the EXR file format supports Object ID and Material ID channels, which can be used as a mask for the effect. These checkboxes determine whether the channels will be used if present. The specific Material ID or Object ID affected is chosen using the next set of controls. - Correct Edges
This checkbox appears only when the Use Object or Use Material checkboxes are selected. It toggles the method used to deal with overlapping edges of objects in a multi-object image. When enabled, the Coverage and Background Color channels are used to separate and improve the effect around the edge of the object. If this option disabled (or no Coverage or Background Color channels are available), aliasing may occur on the edge of the mask. - Object ID/Material ID (Sliders)
Use these sliders to select which ID will be used to create a mask from the object or material channels of an image. Use the Sample button in the same way as the Color Picker: to grab IDs from the image displayed in the view. The image or sequence must have been rendered from a 3D software package with those channels included. - Motion Blur
- Motion Blur: This toggles the rendering of Motion Blur on the tool. When this control is toggled on, the tool’s predicted motion is used to produce the motion blur caused by the virtual camera’s shutter. When the control is toggled off, no motion blur is created.
- Quality: Quality determines the number of samples used to create the blur. A quality setting of 2 will cause Fusion to create two samples to either side of an object’s actual motion. Larger values produce smoother results but increase the render time.
- Shutter Angle: Shutter Angle controls the angle of the virtual shutter used to produce the motion blur effect. Larger angles create more blur but increase the render times. A value of 360 is the equivalent of having the shutter open for one whole frame exposure. Higher values are possible and can be used to create interesting effects.
- Center Bias: Center Bias modifies the position of the center of the motion blur. This allows the creation of motion trail effects.
- Sample Spread: Adjusting this control modifies the weighting given to each sample. This affects the brightness of the samples.
- Use GPU
The user GPU menu has three settings. Setting the menu to Disable turns off hardware-accelerated rendering using the graphics card in your computer. Enabled uses the hardware, and Auto uses a capable GPU if one is available and falls back to software rendering when a capable GPU is not available - Comments
The Comments field is used to add notes to a tool. Click in the field and type the text. When a note is added to a tool, a small red square appears in the lower-left corner of the node when the full tile is displayed, or a small text bubble icon appears on the right when nodes are collapsed. To see the note in the Node Editor, hold the mouse pointer over the node to display the tooltip. - Scripts
Three Scripting fields are available on every tool in Fusion from the Settings tab. They each contain edit boxes used to add scripts that process when the tool is rendering. For more details on scripting nodes, please consult the Fusion scripting documentation.
In: Fusion
Leave a Reply