Effect Node Common Controls
Effect nodes share several identical controls in the Inspector. This section describes controls that are common among Effect nodes.
Effect Node Settings Tab
The Settings tab in the Inspector can be found on every tool in the Effects category. The Settings controls are even found on third-party Effects-type plug-in tools. The controls are consistent and work the same way for each tool, although some tools do include one or two individual options, which are also covered here.
The Blend control is used to blend between the tool’s original image input and the tool’s final modified output image. When the blend value is 0.0, the outgoing image is identical to the incoming image. This causes the tool to skip processing entirely, copying the input straight to the output.
- Process When Blend Is 0.0
The tool is processed even when the input value is zero. This is useful when this node is scripted to trigger another task, but the blend is set to 0.0.
- Red/Green/Blue/Alpha Channel Selector
These four buttons are used to limit the effect of the tool to specified color channels. This filter is often applied after the tool has been processed.
For example, if the red button on a Blur tool is deselected, the blur is first applied to the image, and then the red channel from the original input is copied back over the red channel of the result.
There are some exceptions, such as tools for which deselecting these channels causes the tool to skip processing that channel entirely. Tools that do this possess a set of like RGBA buttons on the Controls tab in the tool. In this case, the buttons in the Settings and the Control tabs are identical.
- Apply Mask Inverted
Enabling the Apply Mask Inverted option inverts the complete mask channel for the tool. The mask channel is the combined result of all masks connected to or generated in a node.
- Multiply by Mask
Selecting this option causes the RGB values of the masked image to be multiplied by the mask channel’s values. This causes all pixels of the image not included in the mask (i.e., set to 0) to become black/ transparent.
- Use Object/Use Material (Checkboxes)
Some 3D software can render to file formats that support additional channels. Notably, the EXR file format supports Object and Material ID channels, which can be used as a mask for the effect. These checkboxes determine whether the channels are used, if present. The specific Material ID or Object ID affected is chosen using the next set of controls.
- Correct Edges
This checkbox appears only when the Use Object or Use Material checkboxes are selected. It toggles the method used to deal with overlapping edges of objects in a multi-object image. When enabled, the Coverage and Background Color channels are used to separate and improve the effect around the edge of the object. If this option is disabled (or no Coverage or Background Color channels are available), aliasing may occur on the edge of the mask.
- Object ID/Material ID (Sliders)
Use these sliders to select which ID is used to create a mask from the object or material channels of an image. Use the Sample button in the same way as the Color Picker: to grab IDs from the image displayed in the view. The image or sequence must have been rendered from a 3D software package with those channels included.
- Clipping Mode
This option determines how the domain of definition rendering handles edges. The Clipping mode is most important when blur or softness is applied, which may require samples from portions of the image outside the current domain.
- Frame: The default option is Frame, which automatically sets the node’s domain of definition to use the full frame of the image, effectively ignoring the current domain of definition. If the upstream DoD is smaller than the frame, the remaining area in the frame is treated as black/transparent.
- None: Setting this option to None does not perform any source image clipping. Any data required to process the node’s effect that would usually be outside the upstream DoD is treated as black/transparent.
- Use GPU
The Use GPU menu has three settings. Setting the menu to Disable turns off hardware-accelerated rendering using the graphics card in your computer. Enabled uses the hardware. Auto uses a capable GPU if one is available and falls back to software rendering when a capable GPU is not available
- Motion Blur
- Motion Blur: This toggles the rendering of Motion Blur on the tool. When this control is toggled on, the tool’s predicted motion is used to produce the motion blur caused by the virtual camera’s shutter. When the control is toggled off, no motion blur is created.
- Quality: Quality determines the number of samples used to create the blur. A quality setting of 2 causes Fusion to create two samples to either side of an object’s actual motion. Larger values produce smoother results but increase the render time.
- Shutter Angle: Shutter Angle controls the angle of the virtual shutter used to produce the motion blur effect. Larger angles create more blur but increase the render times. A value of 360 is the equivalent of having the shutter open for one full frame exposure. Higher values are possible and can be used to create interesting effects.
- Center Bias: Center Bias modifies the position of the center of the motion blur. This allows for the creation of motion trail effects.
- Sample Spread: Adjusting this control modifies the weighting given to each sample. This affects the brightness of the samples.
The Comments field is used to add notes to a tool. Click in the empty field and type the text. When a note is added to a tool, a small red square appears in the lower-left corner of the node when the full tile is displayed, or a small text bubble icon appears on the right when nodes are collapsed. To see the note in the Node Editor, hold the mouse pointer over the node to display the tooltip.
Three Scripting fields are available on every tool in Fusion from the Settings tab. They each contain edit boxes used to add scripts that process when the tool is rendering.
About the Author
Justin Robinson is a Certified DaVinci Resolve, Fusion & Fairlight instructor who is known for simplifying concepts and techniques for anyone looking to learn any aspect of the video post-production workflow. Justin is the founder of JayAreTV, a training and premade asset website offering affordable and accessible video post-production education. You can follow Justin on Twitter at @JayAreTV YouTube at JayAreTV or Facebook at MrJayAreTV