sTransform Node

sTransform Node

The sTransform node is used to add an additional set of transform controls to the existing controls that are contained in Shape nodes. These additional transforms can be used to create hierarchical animations. For instance, you can use a sStar’s built-in Angle control to spin the star around. The star can then be output to an sTransform node. The rotation control in the sTransform can be used to orbit the star around the frame. Like almost all Shape nodes, you can only view the sStar node’s results through a sRender node.

sTransform Node Inputs

The following input appears on the node’s tile in the Node Editor:

  • Input1: [orange, required] This input accepts the output of another Shape node. The shape connected to this input is moved, scaled, and rotated based on the sTransform settings.

sTransform Node Setup

The sTransform node takes the input from another Shape node and adds another set of transforms or hierarchical animation. The output of the sTransform can go into a sRender for viewing and further compositing.

sTransform Node Controls Tab

The Controls tab is used to define the add a set of transform controls to the incoming shape.

In:

Author:

Comments

Leave a Reply

Your email address will not be published. Required fields are marked *