Going over Fusion paint modes for mask nodes.
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Merge is the default for all masks. The new mask is merged together with the
The mask’s values are added to the input mask’s values.
In the intersecting areas, the new mask values are subtracted from the input
The input mask’s values are compared to the new mask, and the lowest (minimum)
value is taken.
The input mask’s values are compared to the new mask, and the highest (maximum)
value is taken.
This calculates the average (half the sum) of the new mask and the input mask.
This multiplies the values of the input mask by the new mask’s values.
The new mask completely replaces the input mask wherever they intersect. Areas that
are zero (completely black) in the new mask do not affect the input mask.
Areas of the input mask that are covered by the new mask are inverted; white becomes
black and vice versa. Gray areas in the new mask are partially inverted.
This mode completely discards the input mask and uses the new mask for all values.
This mode completely discards the new mask and uses the input mask for all values.
About the Author
Justin Robinson is a Certified DaVinci Resolve, Fusion & Fairlight instructor who is known for simplifying concepts and techniques for anyone looking to learn any aspect of the video post-production workflow. Justin is the founder of JayAreTV, a training and premade asset website offering affordable and accessible video post-production education. You can follow Justin on Twitter at @JayAreTV YouTube at JayAreTV or Facebook at MrJayAreTV