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To build the odometer within Fusion we use a simple background node with a grid over the top. Within the grid we 0 to 9 and connect everything into a Shape 3D node.

going into shape 3D

You will want to change the shape 3D node into a cylinder.

Next to raise the number we connect in a displace 3D node. We will use the grid to power the displace. Once connected you’ll notice odd looking displace this is do to a lower number of subdivisions. You should crank up the subdivisions count. 

shape3d subdivisions

To power each dials movements, feed everything into transform 3D nodes. One transform 3D for each. Connect everything into a merge 3D next.

odometer Merge3d

Now that we have the dials build and split into separate controls we can add our 3d camera, renderer and lights. I went with a directional light to keep this simple.

lights camera render

To finish this up add a background and border after the render3d node.

background and border

To make animating easy you might want to make a custom tool node to link the transform 3d nodes to. I setup one with hundreds, tens, ones, and spin control to change the number of times to spin.

customtool

You will need to connect the transform 3ds to the custom tool.

transform3d

Make sure to connect the MediaOut node to the end of your node tree.

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About the Author

Justin Robinson is a Certified DaVinci Resolve, Fusion & Fairlight instructor who is known for simplifying concepts and techniques for anyone looking to learn any aspect of the video post-production workflow. Justin is the founder of JayAreTV, a training and premade asset website offering affordable and accessible video post-production education. You can follow Justin on Twitter at @JayAreTV YouTube at JayAreTV or Facebook at MrJayAreTV

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