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Build odometer within Fusion in DaVinci Resolve
To build the odometer within Fusion we use a simple background node with a grid over the top. Within the grid we 0 to 9 and connect everything into a Shape 3D node.
![going into shape 3D](https://jayaretv.com/wp-content/uploads/2022/06/going-into-shape-3D-768x567.jpg)
You will want to change the shape 3D node into a cylinder.
Next to raise the number we connect in a displace 3D node. We will use the grid to power the displace. Once connected you’ll notice odd looking displace this is do to a lower number of subdivisions. You should crank up the subdivisions count.
![shape3d subdivisions](https://jayaretv.com/wp-content/uploads/2022/06/shape3d-subdivisions-768x308.jpg)
To power each dials movements, feed everything into transform 3D nodes. One transform 3D for each. Connect everything into a merge 3D next.
![odometer Merge3d](https://jayaretv.com/wp-content/uploads/2022/06/odometer-Merge3d.jpg)
Now that we have the dials build and split into separate controls we can add our 3d camera, renderer and lights. I went with a directional light to keep this simple.
![lights camera render](https://jayaretv.com/wp-content/uploads/2022/06/lights-camera-render.jpg)
To finish this up add a background and border after the render3d node.
![background and border](https://jayaretv.com/wp-content/uploads/2022/06/background-and-border.jpg)
To make animating easy you might want to make a custom tool node to link the transform 3d nodes to. I setup one with hundreds, tens, ones, and spin control to change the number of times to spin.
![customtool](https://jayaretv.com/wp-content/uploads/2022/06/customtool.jpg)
You will need to connect the transform 3ds to the custom tool.
![transform3d](https://jayaretv.com/wp-content/uploads/2022/06/transform3d.jpg)
Make sure to connect the MediaOut node to the end of your node tree.
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